Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, August 01, 2010

Trying to find a rhyme

Hello,

Once again things have gotten busy and I find myself realizing time has flown by, I ask myself what now? Do I play catch up and write up or just go with the flow, well I chose go with the flow. I recently found myself making a huge overhaul to my site OneBlueBird and where do I begin to talk about that, well its fully coded by me not the best code but it works. The current plan is to finish the site by adding some more exciting elements like a series of animated transitions for moving from section to section. I have also been exploring Augmented realty for the site, those details will have to wait as I don't want to ruin the surprise. Other than those elements the site is pretty close to complete.
Work wise I have been busy with the release of all 5 episodes of Sam & Max: The Devil's Playhouse. Besides that we have also announced at work our partnership with Universal Studios and we are doing Back To The Future and Jurassic Park so that has made things very busy and exciting at work.
Being in San Francisco has put a lot of things in perspective both personally and professionally. Design and interactive design is so much apart of my life and my love at the moment. I get moments of pure excitement when I have an idea for an exciting app or interactive motion design. (Speaking of animation and motion design I have been story boarding a lot lately for site designs and some cool ui ideas at work.)
Besides the excitement I get from design, I have felt a part of my career and my true love of illustration kicking back into full affect with a project I did for The Devil's Playhouse poster series. The posters are fun from the illustration to the full design layout of the typography. The beauty of illustration for me is the prefect harmony between design and illustration, when all the right elements come together from concept and subject matter.
My next post will be the complete collection of The Devil's Playhouse posters I had the pleasure of creating. Till then enjoy the post and the art I created for my website.

Here is to a rhyme to live by.

-Enjoy



Saturday, April 03, 2010

March part two

Hello,

Here is some more work that I did for Sam & Max: The Devil's Playhouse. This was the marketing site for this series. I got to do a really cool theater approach for this site. Overall I am happy with how the whole campaign has come across and the fan's enjoying it a lot. Also I got to illustrate and design the poster for Episode 1: The Penal Zone and let me just say this was one of my favorite parts. I will be posting more work as the Game comes out on the 15th and its ok to share.

Here is the live site to check out: http://www.telltalegames.com/samandmax/thedevilsplayhouse

Enjoy





Wednesday, March 31, 2010

March the busy month!

Hello,

So this month has been one busy busy month. I had friends in town had lots of fun going here and there seeing what San Francisco has to offer. Also at the same time launching two of the biggest campaigns Telltale Games has done. We launched all new Merch for Tales of Monkey Island! I got the pleasure to be the Art director and creator for most all the merch. Along with that set of items we launched the big Pre-Order event for Sam & Max: The Devil's Playhouse. I got to Create the look and feel for all the Marketing and Web content plus I got to design the screens for the PS3 version of the game, how cool is that! To top it off I got to Direct and storyboard out the Trailer for the Series Premiere to the world. It is being talked about as one of the Best Telltale has produced, which makes me feel really great. The trailer got play on G4TV, Gamespot, IGN, and basically you name it it made it on somewhere on the web. Oh if you are a PS3 owner go to the PSN and download the HD version.

Anyway here is some great work I produced for this great game. Logo work, Trailer, Key Art, and some Branding.

Enjoy!

Logos and A Game Icon for the First Episode:



Key Art created to help get the vibe and excitement going about the new Series:


Invite for a GDC Party/ Event to Announce Sam & Max: The Devil's Playhouse:

The Trailer for Sam & Max: The Devil's Playhouse

Friday, November 20, 2009

I am Back!!

Dear Readers,

I know I know... I am a broken record, but seriously I have a good reason for my lack of posts and disappearance for the past few months. You might ask, "so whats up and where have you been or what have you been up to" and the answer is a lot and now I am ready to share a list of them with you all.

First off the big one was that I got MARRIED :-) in October and little to say that was my life for September through the middle of October. After the Honeymoon I got several amazing job offers and had to do a lot flying from MN to San Francisco for a few weeks. I accepted a great Art Director position for a talented and great Gaming Studio called Telltale Games. I am sure some of you have heard of them, as they are responsible for such great episodic games as Sam & Max and of course their big hit at the moment is the newly redone Lucas Art's Classic Tales of Monkey Island! With that being said I am excited to add my mind and talents to the mix at Telltale.

Well if you have been following my blog over the past years you all might be saying WOW what happened to my Senior position at Ham and the answer is I decided to leave Ham. They were running into several issues that I will not go into too much detail about but they had to lay off several people/friends, as well as cut everyone's salaries and so on. I loved the work I did there a lot but I had a really hard time with that and seeing what was happening to the people I cared about and seeing the economic downward spiral happening there, SOOOOO I took a fulltime contract position with a gaming company called Electrotank as there Senior UI Designer/ 2d Artist. I got to work on some really cool work and will share it down the road once I can, the only thing I can say about it is "ubi" hehe

Now that I am married, moved/settling into California life while starting a seriously cool career path I think it's time to get back to the web and get my word out again.

I hope people will read this once I get back into the swing of things and please post comments or ask me anything you would like and if I can answer them I will.

As an end note I am going to be posting all of our cool wedding stuff I made for the big day.

Take it easy and here is to the future and happiness for both my personal life and career!

Thanks for reading and enjoying my works.

-Stephen

Sunday, January 18, 2009

Illustration application

Hello all,

Tomorrow I am off for a week to the East coast to visit Boston, Rhode Island and some other places in between. Before I leave here is some really fun products and illustrations I got to make for HAM's Holiday 2009 gift.

Sign and numbered posters:

Deck of playing cards (HAM's take on its own designer, Creative director and Art Director world influenced deck of cards):

Tuesday, January 13, 2009

Part4: What have I been up to?

Hi,

How are you all? I hope amazing. I'm currently working on a game for "Spam" the food lol. Its different but cool, lots of weird animations. This post will be the last post about "What I have been up to?" and I'm going to post the interactive things I designed and had fun with this past year. Something to keep a look out for is going to be future posts about illustration, random sketches and design work. In the meantime here are some samples of a few of my favorite interactive concepts.

Oh before I forget I am going out of town next week to Boston for the whole week and will return on Tuesday the 27th. I am going to try and post some photos from the trip and my sweet little niece.

Thanks for listening and enjoy:

Interactive piece designed for the political season. With this piece you could pick a candidate then mix and match pieces from speeches they have given then send that mixed message to friends or post it.

This next project was to design an interactive valentines song/message maker that could be both a love song or a hate you for dumping me type of song. The general concept was the more positive messaging you select the more over the top the set design and characters would get with lovey stuff and the same goes for someone selecting hateful messaging.

Friday, January 09, 2009

Part3: What have I been up to?

Evening,

Well I thought I would post some illustration work tonight versus more interactive stuff (interactive will be a later post). My true love is and has always been illustration, some news to announce which is really cool, my work has been featured in both AI-AP Illustration 27 and the 2008 HOW promotional Annual this past year. The interactive poster I made this year, that got me into the HOW Awards Annual, had doors that swing open to reveal artwork under neath the other images also laser die-cut designs as well. It was a huge hit here in Minneapolis and all over the states. Along with this post I redid the branding for HAM with some really fun illustrations in my new breath of style and feeling. Hope you all get a kick out of them.

HAM Holiday Poster 2008:

Also a picture taken from a Poster show. My poster got to hang with fellow artist like James Jean and Tara Mc Pherson. The Show was hosted by College of Design in Arizona.
HAM Branding- Business cards and general illustrations for branding (the tank illustration along with the poster earned a place in AI-AP 27:

Monday, January 05, 2009

What have I been up to?

Hello,

So some might ask what have I been up to that has kept me so busy. Well here is just a taste of all the fun stuff I have had the pleasure of being apart this past year or so. (next post will be interactive micro sites for places like target.)

Here ya go:

5 minutes to kill yourself 2 ( had the pleasure of leading all the assets creation, design and illustrations for this project also animating in MAYA at times.)



Kill Thy Neighbor for adult Swim: I was the lead Illustrator, animator and designer on this one. Its a button smasher but it was developed by HAM.

And then I worked on this concept that is being turned into something else. Its going to be a game that changes from shooter to action adventure. OneBluebird will be producing this one with one other title this year. Right now its for fun and just to have it built but I hope it will have a place to live.